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 4.0.6 Raid Nerf

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Anzahl der Beiträge : 49
Anmeldedatum : 23.12.10
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4.0.6 Raid Nerf Empty
BeitragThema: 4.0.6 Raid Nerf   4.0.6 Raid Nerf EmptyMi Feb 09, 2011 10:40 am

Dungeons & Raids
The Bastion of Twilight

* Ascendant Council
o The Elementium Monstrosity can be attacked from farther away than was previously the case.
o The damage dealt by Liquid Ice has been increased significantly.
o The damage dealt by Electric Instability on normal difficulty has been reduced slightly.
o Immunity effects will no longer cancel Gravity Crush.
o Gravity Crush no longer hits additional targets on Heroic difficulty.
o Frozen Orbs now despawn at the start of phase 3 on Heroic difficulty.
* Cho'gall
o The recast time on Depravity has been increased in 10-player mode.
* Halfus Wyrmbreaker
o Shadow Nova is now cast less frequently in 10-player modes to account for fewer available interrupts there.
o The captured drakes in this encounter now apply Dragon's Vengeance when they are killed instead of when they are freed. To account for this change, the health and damage of the drakes has been reduced, and the damage bonus gained from Dragon's Vengeance has been increased.
* Valiona and Theralion
o Immunities no longer port players out of the Twilight Realm.
o The damage dealt by Twilight Sentries on Heroic difficulty has been reduced.


Blackwing Descent

* Atramedes will now go berserk after 10 minutes on Heroic difficulty.
* Magmaw
o Blazing Bone Constructs on Heroic difficulty no longer drop fire periodically.
o Blazing Bone Constructs on Heroic difficulty have had their health reduced.
o Magmaw's health on Heroic difficulty has been reduced.
* Maloriak
o Increased the cast time of Release Aberrations.
o Heroic: Decreased the health of the Vile Swill by 15%.
o Heroic: Dark Sludge can now only target players.
* Nefarian
o The Chromatic Prototypes featured in the second phase of this encounter now wait longer before casting their first Blast Nova.
o The Stolen Power enhancement gained in Heroic difficultydifficulties now increases all damage and healing for a set time, but each attack is increased by a smaller amount. This change will not be reflected in the tooltip until a later patch.
o Freeing one's mind from Dominion now grants a movement speed bonus for a short time.
* Omnotron Defense System
o There is now a 10-minute berserk timer on Heroic difficulty.
o Golem health has been reduced on Heroic difficulty.
o The damage dealt by Incineration Security Measure has been reduced.



klingt alles in allem recht interressant, wobei ich manche nerfs für unangebracht bzw bei anderen Bossen für sinnvoller gehalten hätte
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